Definitive Guide C# IStructuralEquatable Temel Özellikleri için

Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

1 How do such comparators relate to things like Dictionary and other collections? I know that Dictionary seems to handle structures sensibly albeit slowly in .

That is right! When we override Equals we must also override and implement GetHashCode. I am no HashCode expert, but in the same article from Sergey is a snippet of using a ValueTuple to simplify this entire call to 1 line of code just like our fancy ValueTuple Equality above.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and hamiş just compare references or individual values.

Although I think the gains from hamiş boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also has some performance benefits.

The generic tuple classes (Tuple, Tuple, Tuple, and so on) and the Array class provide explicit implementations of the IStructuralEquatable interface. By casting (in C#) or converting (in Visual Basic) the current instance of an array or tuple to an IStructuralEquatable interface value and providing your IEqualityComparer implementation bey an argument to the Equals method, you birey define a custom equality comparison for the array or collection.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm derece really sure if I really got it.

In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

comparer IEqualityComparer İki nesnenin eşit olup olmadığını görmek yürekin kullanılacak yöntemi tanımlayan nesne.

In Xamarin.Essentials we use the C# struct all over the place to encapsulate "small groups of related variables" for our event handlers. They are groups C# IStructuralEquatable Kullanımı of data that don't need to be created by the developers consuming the data and are only really used for reading the veri.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

IStructuralEquatable is used with arrays to determine whether the arrays are structurally equal. The StructuralEqualityComparer.Equals method is used for this purpose.

Here the comparison is different for value type arrays and custom arrays. In .Kemiksiz 4.0 int, string will internally implement IEquatable for custom types we have to externally implement the IEquatable.

3 feature called Tuple Equality! That is right, you sevimli create a ValueTuple and simply compare them bey they are super optimized, don't create any objects, and reduce this to a single line of code!

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